When a timeout occurs the UI now reads as “Draw” instead of “Round Lost/Won”.Idle kick timer is now working as intended.New arena mode match start countdown voice over.Added more audio fanfare between Arena mode rounds.Both players will no longer end up on the same team in 1v1.Fleshwound overlays are now removed between rounds.Fixed cancelling search before a game starts causing game to start unbalanced.Fixed arena games failing to backfill and starting with only 2 players on a team.Added audio stingers behind the Countdown and Fight! voiceovers.Ending summary screen adjustments to show the rounds won per team and the player list.Fixed Announcer VO for time remaining playing after match ends.Special items are now disabled in this mode and Duel mode.Fixed countdown audio being half a second off time.Warm up timer now gets skipped when enough players are present.Maps: Lionspire Great Hall and Rudhelm Feast.Embrace chaos and duke it out with your fists, or whatever you can grab – in the Great Hall or Rudhelm Feast maps – with up to 40 players! Existing TDM maps are supported as well as new Falmire Village, with Galencourt Amphitheater coming soon!.Fight to be the final team alive in this large-scale, round-based fighting mode – a returning favourite from Chivalry: Medieval Warfare (2012). Witch Cauldrons that act as weapon racks, giving skulls.Body part carryables (assets already existed) + weapon racks, baskets and piles of limbs and bones (assets already existed).Interactable grave plots – pick up a spare arm, its previous owner doesn’t need it anyways.Jack O Lantern carryables (two large 2h versions, one small 1h version).Three Halloween Pumpkin Helmets – Spooky, Sad and Goofy.We’re so excited to bring you the second major update for Chivalry 2! 2.2.0 Patch Notes Halloween! Chivalry 2’s huge Fight Knight update will launch tomorrow (October 26, 2021) at 8am PT / 11am ET / 5pm CET.
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